

I’ve tested this patch on real hardware Genesis Model 1 VA6 & GENS. If you want to give it a hand yourself, using a He圎ditor search for all instances within the Genesis/Megadrive ROM for the following Hex Code:Ġ0 EE 00 88 (Original Yellow Color for McLaren)ĠE EE 0C EE (Modified White Color for McLaren).Īfter that, don’t forget to fix the ROM checksum and you should be good to go! The rest of the ROM remains unchanged for those who prefer accuracy & purity over eccentric color mods. Williams/Millions will also get a little bit of white as the car livery had more white and blue than yellow. The changes should be evident in all modes: This is a very simple and tiny IPS patch for Super Monaco GP (Genesis/Megadrive), all it does is correct the colors for McLaren to resemble the white/red paint job they used in the early 90s, in the SEGA Arcade version the white/red colors were correct, but the Genesis/Megadrive port got a yellow/red version of the car which this patch fixes. Standalone hack that reinserts a kill-screen inspired by the Japanese-arcade kill-screen on board 85.įor a demonstration of these features, see the video via the Relevant Link below.ĭoes yet a third kill-screen exist? And if so, is it attainable by a human? The answer is left for a determined player to discover.Standalone hack that reinserts a kill-screen inspired by the US-arcade kill-screen on board 117.Fixes bug that caps bonus points to 8,000 instead of 9,000 this bug is present in both versions.Fixes the second kill-screen in Original Edition.

Yet the second kill screen remained unfixed in this version.Įnter this variety pack, whose features include the following. But a different overflow bug causes a second kill-screen upon reaching loop 133 in the port.ĭecades after the port was released, Original Edition managed to restore the cement-factory stage and intermission animations. This overflow bug was fixed in the NES port. The infamous Donkey Kong kill screen occurs upon reaching loop 22 due to an overflow bug in the arcade version for the US. “If anybody wants to see, there’s a Donkey Kong kill screen coming up.” - Brian Kuh, Donkey Kong expert, on Steve Wiebe’s scoring attempt at the Funspot arcade in New Hampshire on June 3, 2005
